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How to Correctly Deal With Pseudorandom Numbers in Manycore Environments - Application to GPU programming with Shoverand

机译:如何在manycore环境中正确处理伪随机数    - 使用shoverand对GpU编程的应用

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摘要

Stochastic simulations are often sensitive to the source of randomness thatcharacter-izes the statistical quality of their results. Consequently, we needhighly reliable Random Number Generators (RNGs) to feed such applications.Recent developments try to shrink the computa-tion time by relying more andmore General Purpose Graphics Processing Units (GP-GPUs) to speed-up stochasticsimulations. Such devices bring new parallelization possibilities, but theyalso introduce new programming difficulties. Since RNGs are at the base of anystochastic simulation, they also need to be ported to GP-GPU. There is still alack of well-designed implementations of quality-proven RNGs on GP-GPUplatforms. In this paper, we introduce ShoveRand, a frame-work defining commonrules to generate random numbers uniformly on GP-GPU. Our framework is designedto cope with any GPU-enabled development platform and to expose astraightfor-ward interface to users. We also provide an existing RNGimplementation with this framework to demonstrate its efficiency in bothdevelopment and ease of use.
机译:随机模拟通常对表征其统计质量的随机源很敏感。因此,我们需要高度可靠的随机数生成器(RNG)来满足此类应用的需求。最近的开发尝试通过依赖越来越多的通用图形处理单元(GP-GPU)来加速随机仿真,从而缩短计算时间。这样的设备带来了新的并行化可能性,但是它们也带来了新的编程困难。由于RNG是任何随机模拟的基础,因此它们也需要移植到GP-GPU。在GP-GPU平台上仍然缺乏经过设计验证的,经过质量检验的RNG的实现。在本文中,我们介绍了ShoveRand,这是一个定义通用规则的框架,可在GP-GPU上均匀生成随机数。我们的框架旨在应付任何支持GPU的开发平台,并向用户公开直接接口。我们还使用此框架提供了现有的RNG实施,以证明其在开发和易于使用方面的效率。

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